Watch Microphone Activity in Settings > Audio while speaking. If it stays flat, test the mic outside the game, check hardware mute and Mute Mode, allow Big Walk microphone access on macOS, and confirm that you have not been silenced. If the meter moves but you hear other players faintly, update to Big Walk 1.4.8 or later, then recheck system input volume and microphone placement.
Yes. Big Walk saves progress automatically on the host's game. The same host must return to continue; the official FAQ does not document save transfers.
Sync the system clock on every device first, then confirm that the host is fully loaded with no connection warning. Retry with the current session code and fully restart Big Walk for guests and the host if needed.
For Big Walk low FPS, lower Render Scale first, then Quality. Once performance is stable, raise Render Scale gradually and check the official PC requirements.
Big Walk supports crossplay. Friends on the same platform service may appear automatically, while any supported-platform player can use the host's current Join Code; the first two parts of everyone's version number must match.
Big Walk has no online matchmaking. Organize a group yourself, have one player host, and share the current Join Code; public LFG posts are a community practice rather than an official matchmaking system.
Big Walk has no single-player mode and is built for 2 to 12 players. A solo player can start and walk around briefly but cannot get far; the host chooses a 2-player, 3-player, or 4+-player world setup for the group.
Nearby voices should be easier to hear than distant voices, but House House has confirmed that some setups make nearby friends much quieter than intended. Check system input volume and microphone position while waiting for an official fix.